🚉Actions

How "actions" section inside it works? Well, there is a lot of different actions, below is a list of them and how to use them.

Variables

You can use these variables in every action.

  • {player} - it will replace with the player's name.

  • {name} - it will replace with the voucher's name.

CMD_CONSOLE

Example: 'CMD_CONSOLE: give {player} 1 diamond' - will execute command as console.

CMD_PLAYER

Example: 'CMD_CONSOLE: tell I've used voucher {name}!' - will execute command as player.

SEND

Example: 'SEND: &aYour &bmessage' - will send message to the player.

BROADCAST

Example: 'BROADCAST: &aYour &bmessage' - will send message to all players online and console.

TITLE

Example: 'TITLE: &aTitle, &bSubtitle, fadeIn, stay, fadeOut' - will send title with subtitle to the player.

Informations:

  • fadeIn - how long title should appear on the screen (in ticks; 1 tick = 20ms)

  • stay - how long title should stay on the screen (in ticks; 1 tick = 20ms)

  • fadeOut - how long title should disappear from the screen (in ticks; 1 tick = 20ms)

TITLEALL

Example: 'TITLEALL: &aTitle, &bSubtitle, fadeIn, stay, fadeOut' - will send title with subtitle to all online players.

Informations:

  • fadeIn - how long title should appear on the screen (in ticks; 1 tick = 20ms)

  • stay - how long title should stay on the screen (in ticks; 1 tick = 20ms)

  • fadeOut - how long title should disappear from the screen (in ticks; 1 tick = 20ms)

SOUND

Example: 'SOUND: sound_name, pitch, volume' - will play sound to the player.

Informations:

  • sound_name - name of the sound, can be find there

  • pitch - pitch of the sound

  • volume - volume of the sound

SOUNDALL

Example: 'SOUNDALL: sound_name, pitch, volume' - will play sound to all online players.

Informations:

  • sound_name - name of the sound, can be find there

  • pitch - pitch of the sound

  • volume - volume of the sound

TELEPORT

Example: 'TELEPORT: world, x, y, z' - will teleport player to given coordinates in given world.

ACTIONBAR

Example: 'ACTIONBAR: &cYour &bmessage' - will send action bar to the player.

ACTIONBARALL

Example: 'ACTIONBARALL: &cYour &bmessage' - will send action bar to every online player.

EFFECT

Example: 'EFFECT: effect, power, duration, hideParticles' - this will give effect to the player.

Informations:

  • effect - name of the effect, can find there

  • power - power of effect, from 0 to 255

  • duration - duration of the effect, in seconds

  • hideParticles - should it hide particles? Replace with true/false

EFFECTALL

Example: 'EFFECTALL: effect, power, duration, hideParticles' - this will give effect to every online player.

Informations:

  • effect- name of the effect, can find there

  • power - power of effect, from 0 to 255

  • duration - duration of the effect, in seconds

  • hideParticles - should it hide particles? Replace with true/false

Last updated